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Paladium Bedrock is an ambitious project recreating thePaladium Java experience on Bedrock for PC, mobile, and console.

I was primarily responsible for the overall project gameplay and the design of the user interfaces.

Endium software

Endium is a flagship software solution that fully re-engineers Minecraft’s server-side architecture to streamline mod development, and marked Paladium’s most formidable challenge by requiring the comprehensive recoding of a substantial portion of the server code.

In this capacity, I led the implementation of 1,500 blocks and 800 items, while optimizing system performance through the adoption of asynchronous programming paradigms.

C#
Gameplay
Performance
Server
Endium software
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Here are some screenshots showcasing my work on Endium.

Palamod

Palamod brings core Paladium gameplay (items, blocks, creatures) to Bedrock with cross-platform compatibility.

I redesigned mechanics for mobile, console, and PC to ensure seamless play across all platforms.

C#
Gameplay
Server
Palamod

Grinder

Grinder

The Grinder recycles paladium gear into molten paladium, used to craft or upgrade advanced equipment.

Grinder

Flower totem

Flower Totem

The Flower Totem accelerates flower growth using bone meal, ideal for alchemists gathering resources.

Flower totem

Drawer

Drawer

The Drawer stores large quantities of a single item and can be upgraded to expand its capacity.

Drawer

Here are some screenshots showcasing my work on Palamod.

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Paladium interface

I adapted Java interfaces to JSON-UI on Bedrock for ergonomic mobile and console use.

Created ergonomic menus that feel native across all platforms.

UI
UX
JSON-UI
Paladium interface

Here are some screenshots showcasing my work on the interface.

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Palabridge maker

I developed a Vue.js plugin for Bridge software, enabling non-codersto modify gameplay elements without writing any code.

Designers can now add or edit blocks, items, and creatures effortlessly.

JavaScript
Vue.js
Palabridge maker