Logo
Scroll down

Goldrush was my very first project. It allowed me to start developing the skills I still use today.

It’s a Minecraft server that welcomed over 15,000 players and generated more than €10,000 in revenue.

Goldrush

In Goldrush, I was the creator of the project along with my friends. I was in charge of the gameplay, art direction, project management, and player communication.

We were one of the very first Bedrock servers to mod our gameplay by adding over 300 items and 400 blocks.

PHP
Gameplay
Gestion
Server
Direction artistic
Goldrush
Slide 1
Slide 2
Slide 3
Slide 4
Slide 5
Slide 6
Slide 7
Slide 8

Here are some screenshots showcasing my work on Goldrush.

Gold

The goal of Goldrush was to collect gold. In the gameplay I designed, there were several types of gold, such as rose gold, black gold, etc. This concept added a unique strategic and aesthetic layer to the game, with each type of gold having its own characteristics and uses.

Gold

PvP

To make player battles more engaging, I added a variety of different weapons, such as the spear, knife, and great sword. Each weapon has its own characteristics, allowing every player to find their own playstyle and feel unique in their battles.

PvP

Fossil

The world of Goldrush was filled with ores to mine, including over 30 unique fossils.

These fossils could then be sold to a fossil merchant, adding a layer of exploration and trading to the gameplay.

Fossil

Enchant

In Goldrush, over 25 custom enchantments were added to Minecraft to enhance the gameplay experience.

These enchantments help players in both farming and PvP, offering a more strategic and personalized approach to the game.

Enchant
Slide 1
Slide 2
Slide 3
Slide 4
Slide 5
Slide 6
Slide 7
Slide 8
Slide 9
Slide 10

Here are some screenshots showcasing my work on Goldrush.