

This section showcases the projects I’ve created during game jams. I especially enjoy taking part solo, challenging myself to handle the entire development process alone. It’s a great way to test all of my skills and grow in a fast-paced, creative environment.
Legend craft
My very first game jam was the one in Québec, with the theme "Legend".
In 48 hours, I created a game where the core concept is to craft legendary monsters to sell and pay the rent.
The player's goal is to survive as many days as possible in a quirky and original world.

Terraria like
For the YouTuber Aywen’s video concept titled "I forced 7 devs to remake Terraria without communicating", the idea was simple:
each developer had 48 hours to modify the game before passing it on to the next one, with no communication allowed.
The final goal was to recreate Terraria in a chaotic and collaborative way.
I had the honor of being the first developer to start the project, laying the foundation for the gameplay, visuals, and code structure.
Simulator
For the YouTuber Aywen’s video concept titled "I forced 7 devs to remake a simulation game", each developer had 48 hours to modify the game before handing it off to the next, with no communication allowed.
The goal was to collaboratively build a complete simulation-themed game, with each dev adding their own ideas and style.
I kicked things off by creating a narrative game set inside a simulation, blending storytelling and immersion.
