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This section showcases the projects I’ve created during game jams. I especially enjoy taking part solo, challenging myself to handle the entire development process alone. It’s a great way to test all of my skills and grow in a fast-paced, creative environment.

Legend craft

My very first game jam was the one in Québec, with the theme "Legend".

In 48 hours, I created a game where the core concept is to craft legendary monsters to sell and pay the rent.

The player's goal is to survive as many days as possible in a quirky and original world.

C#
Gameplay
Unity
Pixel art
Legend craft

Terraria like

For the YouTuber Aywen’s video concept titled "I forced 7 devs to remake Terraria without communicating", the idea was simple:

each developer had 48 hours to modify the game before passing it on to the next one, with no communication allowed.

The final goal was to recreate Terraria in a chaotic and collaborative way.

I had the honor of being the first developer to start the project, laying the foundation for the gameplay, visuals, and code structure.

C#
Gameplay
Unity
Pixel art

Simulator

For the YouTuber Aywen’s video concept titled "I forced 7 devs to remake a simulation game", each developer had 48 hours to modify the game before handing it off to the next, with no communication allowed.

The goal was to collaboratively build a complete simulation-themed game, with each dev adding their own ideas and style.

I kicked things off by creating a narrative game set inside a simulation, blending storytelling and immersion.

C#
Gameplay
Unity
3D
Simulator